FiveM
ESX, QBCore, QBox and roleplay
Detailed game guide → Setup checklist → Plans and prices →Find a guide for setup or troubleshooting. Explore game servers, VDS, hosting and security topics step by step.
Setup guidance, resource planning and prices for each game.
ESX, QBCore, QBox and roleplay
Detailed game guide → Setup checklist → Plans and prices →Java, Bedrock and modded servers
Detailed game guide → Setup checklist → Plans and prices →Workshop maps and communities
Detailed game guide → Setup checklist → Plans and prices →Maps, wipes and plugins
Detailed game guide → Setup checklist → Plans and prices →Lua resources and roleplay
Detailed game guide → Setup checklist → Plans and prices →Garry’s Mod, DarkRP and TTT
Detailed game guide → Setup checklist → Plans and prices →Survival Evolved and map selection
Detailed game guide → Setup checklist → Plans and prices →PvE, PvP and custom world settings
Detailed game guide → Setup checklist → Plans and prices →Check FXServer, txAdmin, resources and the database separately; distinguish client performance from server performance.
Troubleshooting: If connection fails, check the server process, license/startup errors and network access. A server-wide stall and one player’s low FPS require different investigations.
Edition, modpack, world and view distance affect Minecraft resource needs. Measure memory and CPU bottlenecks separately.
Troubleshooting: Memory usage alone does not prove insufficient RAM. Examine GC pauses, swapping, tick times and plugin load together before upgrading.
Plan an Unturned Dedicated Server on a VDS, resolve Workshop dependencies and preserve world saves during updates.
Troubleshooting: If a map fails to load, inspect download/startup logs and Workshop dependencies. If a default map works, investigate the modded configuration.
Evaluate free RAM, world size, entity load and post-wipe checks when selecting a Rust VDS.
Troubleshooting: If a fresh map is fast but an older world slows down, compare entity and plugin load rather than inferring capacity from player count or RAM alone.
A practical sequence for MTA configuration, resource dependencies, ACL permissions and database errors.
Troubleshooting: When a resource fails, start with the first log error and distinguish missing dependencies from ACL denial. Connection failures and slow database queries are different problems.
Check gamemode, Workshop collections, map dependencies and addon issues separately on a Garry’s Mod server.
Troubleshooting: Investigate missing models/textures separately from crashes. Check client dependencies for the fo